Roulette Xtreme 2.0 - System Designer
Corner Nearest
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Corner Nearest

Format:  initial-action-statement  record-data  Corner Nearest   reference-record-layout

where

Description

The Corner Nearest is a supporting action identifier that is referencing a roulette layout Corner that is nearest to a roulette number.  For example: if roulette number 21 has appeared, the Corner Nearest to that number would be Corner(17:21).  Since some numbers have overlapping corners, only the nearest corner layout will be selected.  

This reference is used when you want to place bets on a Corner that is nearest to a roulette number.  The record-data will contain the unit value that will be used for placing bets and the reference-record-layout will contain the roulette number that will be used to determine the nearest corner location.

The reference-record-layout must only contain roulette individual numbers, (i.e. 1, 2, 3...36,0,00).  Any other layouts such as 1st Dozen, Red, Split(4:5) and so on will be ignored.

Example

We want to make a 5 unit bet on a Corner layout of the last number that has appeared.  To do this, we need to perform the following steps:

  1. We will record the last number that has appeared to a data record last number.  We will reference this data record when determining the nearest Corner.

  2. We will store the unit value 5 to a data record bet.  We will reference this data record when placing bets on the Corner layout.

  3. We will use the action statement Put 100% to perform the task of placing a 5 unit bet on the nearest Corner of the last number that has appeared.

The following example will perform this task.  

RX Script Copy Code
//1.
Copy Last Number to the Record "last number" layout

//2.
Put 5 units on Record "bet" data

//3.
Put 100% of Record "bet" data to the Corner nearest of Record "last number" layout

Results from example

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