Roulette Xtreme 2.0 - System Designer
Corner Layout
System Language > Supporting Identifiers > Roulette Table > Inside Layout > Corner Layout

Glossary Item Box

Corner Layout Identifiers

Corner layout identifiers are used when referencing any four-number combination on any square block of four numbers on the roulette table.  They are used as supporting identifiers when building action statements or condition statements.

To reference any corner layout, you apply the prefix Corner followed by a valid first and last diagonal number that makes up a corner enclosed in parenthesis ( ).  The first and last number is connected together by a colon : symbol.  Below is a valid list of all corner layout identifiers:

RX Script Copy Code
Corner(1:5)   Corner(2:6)   Corner(4:8)   Corner(5:9)
Corner(7:11)  Corner(8:12)  Corner(10:14) Corner(11:15)
Corner(13:17) Corner(14:18) Corner(16:20) Corner(17:21)
Corner(19:23) Corner(20:24) Corner(22:26) Corner(23:27)
Corner(25:29) Corner(26:30) Corner(28:32) Corner(29:33)
Corner(31:35) Corner(32:36) Corner(2:00)

Corner(2:00) is a special corner and is only valid when the double zero wheel option.  When selected, the layout will have no effect with the single zero wheel option.   The corner refers to the individual numbers 0,00 and 2 which is also known as the 3-corner layout that pays 11 for 1.

Example 1

The above example references a few corner identifiers and their locations.

Example 2

We have decided to place a 8 unit bet on corners 1:5, 14:18 25:29 and 32:36.  Using the supporting corner layout identifiers along with an action statement, the following example will perform this task.

RX Script Copy Code
put 8 units on Corner(1:5)
put 8 units on Corner(14:18)
put 8 units on Corner(25:29)
put 8 units on Corner(32:36)

Results from example 2

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