Roulette Xtreme 2.0 - System Designer
Pattern match
Identifier Index > P > Pattern match

Glossary Item Box

Pattern match

Format:  initial-condition-statement  source-support-condition  Pattern match dest-record-layout

where

Description

The Pattern match identifier is used to determine if there is a pattern between the source-support-condition value and the dest-record-layout.  The source-support-condition usually will contain a list of layout values that will perform a pattern match to a list of layout values located in the dest-record-layout. The process steps to perform this task is listed below:

  1. the identifier reads the source-support-condition value list and dest-record-layout value list.  

  2. a comparison is made to determine if the value list in source-support-condition has an exact pattern match with the value list from the dest-record-layout.

  3. if the condition outcome results of step 2 is true, program control will be passed to the body of the condition block.

What is a pattern?

A pattern is a list of layout values that have appeared and is stored in a data record. For example: Red, Red, Black, Red, Red, Black.  This pattern is made up of red, black layouts which is from the last 6 numbers that have appeared.  

Example

We are tracking the last 3 red-black layout pattern into a data record patterns.  We want to place a 5 unit bet on Red only when the layout of the last three numbers form this pattern: Black, Black, Red.  The following example will perform this task.

RX Script Copy Code
Track last Red-Black patterns for 3 spins to Record "patterns" layout

If List [Black, Black, Red] has a pattern match to Record "patterns" layout
begin
  Put 5 units on Red
end

Results from example

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